note 01
Finish something small
Start with something small enough to finish today. Click every button yourself. Then put it on the internet so a friend can open a link.
01
Pick something tiny
A page for your friends. A joke. A game with one button. That is a first project.
If it needs accounts, payments, or “and then it talks to the whole internet,” save it. Those are real ideas. They are not first ideas. First is the thing you can actually finish in an afternoon.
02
Watch it, then use it
Tell the agent what you want, in ordinary words. Watch the files change. Then open the site and click around like you have never seen it before.
A screen that looks right is not the same as a button that works. If you did not press it, you do not know.
03
It has to work for a stranger
Open it the way a friend would — a new tab, the real link, no extra instructions from you. Use the main thing you are proud of. If you have to explain which button is real, it is not done yet.
04
Put it on the internet
A friend needs a link, not a file on your laptop. Around here that usually means Vercel — that is how this site is online. Vercel often watches a GitHub copy of the project and updates the live site when you push. There is a note for Git and GitHub. Making the accounts is a grown-up step. You still decide what the site says and how it looks.
A custom name like yourgame.com is extra. There is a separate note for that. The free vercel.app link is already a real link.
05
Show someone
A sibling, a friend on the couch, someone in the car. Sit with them while they click. If you are nervous, that is a useful sign: it is a real thing now, not a file only you have seen.
You will want help with passwords and “is this okay to put online.” Ask. That is how this works — not a failure, and not something the agent should decide alone.